News
<<123…14>>- September 2nd 2010
Video labeling game Waisda? wins ‘Best Archives on the Web Award’ - July 6th 2010
World Cup football in the archives - June 18th 2010
Open Images used as a case study in guideline for multimedia formats - June 11th 2010
Video labelling game Waisda? wins prize at EurolTV conference - May 25th 2010
Verkiezingstijden shows 27 post-war governments - May 14th 2010
Sound and Vision makes Thesaurus available to the Nationaal Archief
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Video labelling game Waisda? wins prize at EurolTV conference
June 11th 2010
On 10 June 2010 the video labelling game Waisda? (a Dutch word-play on ‘what is that’) won the Competition Grand Challenge at EurolTV, the number one conference for interactive TV and web video. Waisda? is the world’s first operational video labelling game for audiovisual archives. The game was developed in May 2009 by the Netherlands Institute for Sound and Vision together with Dutch public broadcasting organisation KRO.
Players of Waisda? add key words (tags) to video material describing what they see and hear. The aim is to increase the searchability of material in audiovisual archives. When several people independently of each other add the same tag to a video moment, this is clearly a meaningful key word. The game can be played with such television programmes as Boer zoekt Vrouw, Barend & Van Dorp, Memories and Westerman’s Nieuwe Wereld.
During the HartmanEVENT in October 2009, Waisda? received a TIMAF Best Practices Award. The game, which was also nominated for an Accenture Innovation Award in 2009, is a project of Images of the Future, which makes the large-scale digitalisation and opening up of audiovisual heritage possible.
Messages are regularly placed on the Waisda? blog with the latest news and information on research, such as quantitative and qualitative analysis of the tags, a usability study of the current interface and a user survey on the motivation of the players.
The development of the game is in the hands of Q42. VU University Amsterdam is carrying out research within the framework of the European research programme PrestoPRIME, as well as giving additional advice on the processing of descriptions submitted by members of the public, and improvements to the game.





