Waisda? Video Labeling Game

Video labeling game

Video labeling game, launched by Sound and Vision in cooperation with KRO.

by Images for the Future

Sound and Vision launched the annotation game for video ‘Waisda?’ in collaboration with KRO. It’s an intellectually challenging game that asks the player to add keywords to video material and in doing so, the player enhances the searchability of audiovisual archives. Waisda? is a Sound and Vision initiative that builds on several experiments by KRO Internet and is a result of the project Images for the Future.


The game is based upon the principle that one can speak of a meaningful description when several people individually share the same opinion about a media fragment. Google (amongst others) has already successfully applied this principle to the description of photo collections. Sound and Vision and the KRO are the first in the world to use an annotation game to enrich the descriptions of audiovisual collections.  

The Game                                                                                                                 
There are over 2000 different items in the game: a total of 600 hours of unique audiovisual material, such as historical Polygoon news from Sound and Vision and old and recent editions of the KRO series Boer zoekt Vrouw, Spoorloos and Memories. During a period of six months, the audience can add descriptions to this material while playing the game.

Because the player describes exactly what he or she sees or hears in a certain scene at a certain moment, the game will lead to better researchability of the video material. Ultimately it will be possible to quickly and precisely find a specific fragment from a video without having to view or screen the entire item.

‘Waisda?’ is a Sound and Vision project in collaboration with the KRO, within the framework of Images for the Future. The development of the game is in the hands of Q42. The VU University of Amsterdam gives additional advice on the processing of the public descriptions and on improvements on the game within the framework of the European research program PrestoPRIME.