Video Fingerprinting – State of the Art report

 - Video-fingerprinting systems detect whether a particular segment of video is (partly) based on the same original video as video footage in a database of reference videos. Typical applications th (...)

Advanced video retrieval technology in action: 40 years of Pinkpop

 - Early December, the website was launched; an experimental video search engine offering an innovative way to browse through performances of (...)

Waisda? Video Labeling Game: Evaluation Report

The Waisda? (which translates to What’s that?) video labeling game was launched in May 2009. It invites users to tag what they see and hear and receive points for a tag if it matches a tag that their opponent has entered. Waisda? is the world’s first operational video labelling game. The underlying assumption is that tags are most probably valid if there’s mutual agreement. Over 2,000 people played the project and within six months, over 340k tags have been added to over 600 items from the archi (...)

Mapping the field: location-based and mobile heritage in the Netherlands and beyond

Within the context of the Images for the Future project the Netherlands Institute for Sound and Vision is exploring potential of mobile and location-based access to digital heritage. The goal is to explore how digital heritage can be combined with mobile technology and location awareness to offer an augmented reality (AR) to different types of end users. In this context AR functions by augmenting the physical reality of end users with contextual information using digital means.

Our MW2010 Workshop: user involvement

Museums and the Web (MW) is an annual conference exploring the various issues of culture, science and heritage on-line. MW features many formats such as plenary sessions, project demonstrations and workshops (named “Interactions”) each focussing on social, cultural, technological, economic, design and organisational issues. With representatives from institutions from 20+ countries worldwide, MW provides broad perspectives on issues and impacts of networked cultural, natural and scientific herita (...)

Attribution - gathered the right locations from photos from the First World War by crowdsourcing.